“Honestly? Terrifying. But brilliant. The atmosphere is thick enough to spread on toast, the puzzles are actually clever (for once), and I’m genuinely invested in this creepy family’s story. If Part 3 doesn’t drop soon, I’m gonna riot. Or cry. Probably both.”

Daz’s approach to Devotion is marked by a mix of genuine fear, insightful commentary on the plot, and immersion into the story. In Part 2, he expertly highlights the emotional weight of the narrative.

| | Details | | :--- | :--- | | Developer | Red Candle Games | | Genre | First-person atmospheric psychological horror | | Setting | 1980s-era apartment complex in Taiwan | | Gameplay Style | Exploration and environmental storytelling ("walking simulator") | | Length | Approximately 3-5 hours | | Critical Reception | Acclaimed for narrative and surreal imagery |

: Daz does not fake his fear. When a ghost jumps out, his screams and jumps are 100% real.

DAZ’s genuine discomfort is palpable during the —a silent, unmoving family stares at an empty chair. When he finally sits down, the mother whispers, “You always were the favourite.” He freezes for a solid five seconds before muttering, “Nope. Nope. Hate that.”

Part 2 picks up right where the initial descent into madness left off. Du Feng Yu is trapped in a shifting, looping apartment complex that transitions between different years (1980, 1985, and 1986).

Daz Games and the Descent into "Devotion" Part 2 , the voice behind , decided to tackle the second half of

If you are new to the game, be aware that is best experienced without spoilers. Starting from the very first part will allow you to appreciate the game’s slow‑burn tension alongside the creator’s reactions.