: Eradicated persistent crashes triggered exclusively when fast-traveling or going to sleep on late-game save files.
This build addresses numerous desktop crashes caused by file loading errors, multi-settlement systems, and mod incompatibilities:
: Patched a fatal engine crash that occurred when players pressed the 'Enter' key while actively editing a market trading rule price and simultaneously clicking outside of the active UI window.
Patched a dialogue glitch in the quest that could stall narrative progression.
Broken harvestable foliage or invalid foliage in the game world. NPCs utilizing the new character customization features. bellwright v0035772 fixed
The new trade and caravan systems now respect "keep" limits properly, making automation reliable. ⭐⭐⭐⭐ FSR support
If you need more help navigating these new optimizations, let me know:
Resolves rare memory leaks and desktop crashes triggered when reloading heavy end-game saves or moving across region borders.
In the update of Bellwright , the developers focused on smoothing out the "story" and progression experience by fixing critical quest bugs and improving NPC behavior. Broken harvestable foliage or invalid foliage in the
: Fixed an issue where an essential interaction table completely vanished after reading the quest book, stalling the narrative.
The prominent centerpiece of the v0.0.3.5772 patch focuses heavily on optimizing villager AI and stabilizing automated logic loops. In earlier versions, late-game bases with dense worker structures frequently suffered from pathing errors and priority task abandonment.
This specific release directly targets several deep-seated town-management bugs, game-breaking progression blocks, and high-frequency client crashes that plagued the community following major late-stage content updates like The Maiden Voyage . By resolving underlying AI loop freezes, quest-locking states, and memory-taxing UI rendering, version v0.0.3.5772 delivers a highly stable and optimized operational experience for both single-player lords and co-op rebel groups. Core Gameplay Fixes & AI Logic Rebalancing
Resolved a persistent bug where clients in co-op lost visible inventory space from bags after a character death. ⭐⭐⭐⭐ FSR support If you need more help
: Several rare crashes were addressed, specifically those related to:
Clients experience invisible inventory expansion slots from bags/backpacks upon death.
[Player Action: Travel Between Zones / Load Modded Save] │ ▼ [Old Engine Core] ───┬─── [v0.0.3.5772 Engine Core] │ │ ▼ ▼ [Data Pointer Collision] [Asynchronous Validation] │ │ ▼ ▼ [Hard Crash to Desktop] [Seamless Transition / Load] 1. Stability and Crash Elimination
Developers have hinted that this patch was a for the upcoming “Castle Siege Overhaul” scheduled for Q3. Fixing the memory leaks and production logic in v0035772 unlocks the ability to add trebuchets, battering rams, and multi-stage fortress assaults.
: Trappers will no longer throw "invalid job" errors when the global economy has zero delivery requests active. Additionally, an explicit patch prevents trappers from becoming permanently frozen when trying to skin an animal in a tight navmesh zone.