Fightcade Lua Hotkey -

Typically used for specific actions like "Reset Position" or "Toggle Dummy AI".

Mapping these keys is done through the emulator's input configuration menu rather than the main Fightcade lobby.

Let’s write a proper hotkey manager that:

Inside the emulator, press to open the Input Mapping menu (Map Game Inputs).

A basic hotkey script consists of three parts:

-- Start new macros on rising edge for id, macro in pairs(macros) do if current_keys[macro.trigger] and not last_keys[macro.trigger] then active_macro = macro = macro, step = 1, frame_in_step = 0, trigger_key = macro.trigger

Typically used for specific actions like "Reset Position" or "Toggle Dummy AI".

Mapping these keys is done through the emulator's input configuration menu rather than the main Fightcade lobby.

Let’s write a proper hotkey manager that:

Inside the emulator, press to open the Input Mapping menu (Map Game Inputs).

A basic hotkey script consists of three parts:

-- Start new macros on rising edge for id, macro in pairs(macros) do if current_keys[macro.trigger] and not last_keys[macro.trigger] then active_macro = macro = macro, step = 1, frame_in_step = 0, trigger_key = macro.trigger