| Parameter | Function | | :--- | :--- | | | Maximum distance a ray travels to find a surface. Higher = more bounce light but more performance cost. | | Intensity | Strength of the indirect lighting contribution. | | Bounce Count (Hidden) | Fixed in v0.33 to 1-2 bounces for performance reasons. | | Temporal Factor | How much the current frame blends with previous frames to reduce noise. | | Quality Mode | Low (performance) vs. High (visuals). High used 4 rays per pixel. | | AO Mix | Blends traditional ambient occlusion with ray traced AO for cleaner shadows. |
For most retro-fitting, It hits the sweet spot of visual impact versus computational cost.
Ensure "Copy depth buffer before clear operations" is checked. reshade ray tracing shader rtgi 033 2021
: One of the most critical additions in version 0.33 was the integration of motion vectors
Earlier versions often suffered from "noisy" lighting that fluctuated between frames. RTGI 0.33 improved temporal accumulation, creating smoother, more stable lighting over time, reducing the need for heavy denoising, which can blur the image. Setting Up RTGI 0.33 in 2021 (and Beyond) | Parameter | Function | | :--- |
You are likely here because you found an old mod guide or a YouTube video from 2021 asking for this specific version. Here is the exact method to get RTGI 0.33 running on your modern system.
Adjust this slider if you notice light "bleeding" through thin walls or UI elements. Limitations of Screen-Space Ray Tracing | | Bounce Count (Hidden) | Fixed in v0
A major focus of the 0.3.3 update was reducing the flickering and "ghosting" effects commonly found in earlier, cruder screen-space shaders.
RTGI requires access to the game's "Depth Map" to know where objects are.
The 2021 iteration became the "go-to" download for modding guides, as it was the first version where the visual benefits consistently outweighed the artifacts for most users.
Better utilization of modern GPU ray tracing capabilities, allowing for higher, more stable frame rates compared to the 0.2 series.