Awarded for silver or better times in Time Trial.
Released in July 2006, (F1 06) for the PlayStation Portable (PSP) stands as a definitive portable racing simulation from the era when Sony’s Studio Liverpool held the exclusive FIA license. It was a significant upgrade over its predecessor, F1 Grand Prix , introducing more realistic handling and deeper championship features to the handheld format. Key Features and Gameplay
: The title accurately implemented the knockout qualifying system and the addition of a formation lap, requiring players to manage tire temperatures before the start. Technical Performance Reviewers from
, which remains a staple of the sport today, and the introduction of new teams like Super Aguri Toro Rosso f1 2006 psp
Complete specific challenges to earn classic cars and new tracks: Unlockable Item How to Unlock (PSP) Win the USGP at Indianapolis in Quick Race mode Alfa Romeo 158 Win Career mode or World Championship mode Spa-Francorchamps Win a Quick Race with any driver Jerez Circuit Achieve Gold lap times on all tracks in Time Trial Williams FW18 Achieve Silver lap times on all tracks in Time Trial
When F1 06 launched, the biggest shock to gamers was how little was sacrificed in the transition from the PlayStation 2 console to the PSP handheld. Studio Liverpool used a highly optimized engine that pushed the PSP hardware to its absolute limits.
stands as a landmark achievement in handheld racing history, successfully packing the speed, strategy, and political drama of the 2006 FIA Formula One World Championship into a pocket-sized device. Developed by the legendary Studio Liverpool and published by Sony Computer Entertainment Europe, the game launched on July 28, 2006 . Awarded for silver or better times in Time Trial
Jump straight into a single race with customizable settings.
in Japan) captured a pivotal moment in racing history. Released by and developed by Studio Liverpool , it remains a nostalgic powerhouse for handheld racing fans. The 2006 Season in Your Pocket
The heart of the game was its deep Career Mode. Players created their own driver, starting at the bottom of the grid with backmarker teams like Super Aguri or Midland F1. By meeting specific targets during Friday practice and achieving strong race results, players could catch the eyes of top-tier teams like Renault, Ferrari, or McLaren-Mercedes. The mode spanned multiple seasons, forcing players to manage contract offers and team expectations. World Championship and Weekend Race Key Features and Gameplay : The title accurately
Players often report that the AI can be "stupid," sometimes crashing into you or being unaffected by oil slicks that spin you out.
: Unlike basic arcade handheld racers, the car handling model required strict discipline. Players had to manage braking zones, corner apexes, and tire wear, which was highly advanced for a portable title in 2006.
The audio design was equally impressive. The distinct, high-pitched scream of the new V8 engines was faithfully recreated, changing pitch realistically as you toggled through the gears. Pit wall radio commentary added a layer of broadcast-style immersion. Physics and Handling
8.5/10 Best for: Long flights, retro racing purists, and anyone who misses the sound of a V10 echoing through the UMD drive.
The PSP game captured this atmosphere perfectly, featuring the full grid of 11 teams, 22 drivers, and all 18 tracks from the 2006 calendar—including the newly introduced Shanghai International Circuit and Bahrain International Circuit. Gameplay Modes: Depth in Your Pocket