The original folder contains several critical large archive files (IMG) and specific model support files:
Instead of replacing the original models folder entirely, use mod management tools: Original Models Folder For Gta Sa
Once you have a clean set of original files, restoring them is straightforward. The original folder contains several critical large archive
Having a backup of the allows you to:
| IMG File | Primary Contents | | :--- | :--- | | | This is the main archive and the largest of the group. It houses the vast majority of the game's 3D models and textures, including every standard vehicle (cars, helicopters, planes, trailers), most weapons, and a huge number of map objects and peds. | | gta_int.img | This archive is dedicated solely to interior environments. Every building interior you can enter—from CJ's humble home to the Caligula's Casino—is stored here. Modding this allows for custom hideouts and detailed interior redesigns. | | player.img | This is the archive for the playable protagonist, CJ. It contains his default 3D model ( player.dff ) and his default skin texture ( player.txd ). It also stores all his equippable clothing items and accessories. | | cutscene.img | This file stores the specialized, higher-quality character models and scene assets used exclusively during the game's cinematic cutscenes. | | | gta_int
Located in the game's root directory (typically C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\models ), this folder houses several critical sub-files and archives: