Fe Ban Kick Script - Roblox Scripts - Fe Admin ... Jun 2026
local dataStoreService = game:GetService("DataStoreService") local banStore = dataStoreService:GetDataStore("PlayerBanList")
local admins = "YourUsername", "AnotherAdminName" -- Whitelist
An effective FE Admin system utilizes a architecture known as client-server communication. It relies on or RemoteFunctions to pass instructions securely across the FE boundary.
: The UI passes the command string to the server via a secure RemoteEvent . FE Ban Kick Script - ROBLOX SCRIPTS - FE Admin ...
Let’s build each component step by step.
Because of FE, a LocalScript cannot directly kick another player. That would be a massive security hole. Instead, your must use RemoteEvents to communicate from the client (Admin UI) to the server (Actual power).
Before diving into ban and kick scripts, you need to understand what actually means. FE stands for Filtering Enabled , and it’s one of the most important security features Roblox has ever introduced. Let’s build each component step by step
local function banPlayer(admin, targetName, reason) local target = game.Players:FindFirstChild(targetName) if target then local userId = target.UserId banStore:SetAsync(userId, true) target:Kick("You are banned: " .. reason) end end
Understanding the distinction between kicking and banning is essential.
Most legitimate "FE Admin" scripts (like Adonis, Kohl’s Admin, or HD Admin) are essential tools for community management. They provide a user-friendly interface for moderators to maintain order. These scripts are highly optimized to ensure that the ban and kick functions are secure and cannot be hijacked by unauthorized users. Without these FE-compliant tools, large-scale games would be overrun by trolls and bad actors. Ethical and Security Implications Instead, your must use RemoteEvents to communicate from
Place the script in your ROBLOX game's hierarchy. This often involves dragging and dropping the script into the ServerScriptService or StarterScripts, depending on the script's requirements.
Before live deployment, test the script to ensure it works as expected. Try banning or kicking a player to see if the script performs the action correctly.