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: If you release a perfect 10/10 game too early, your next "target score" will be extremely high, making it nearly impossible to avoid a string of 6s and 7s.

The mechanics of the game remain unchanged. Here are some of the highest-scoring combos you can use:

Research Save Game , Linear Story , and 2D Graphics V2 . Build an engine with these three components immediately. Stage 2: Office 2 & Building a Team (Years 5–13) Once you hit 1M+ in cash, move to the first real office.

Reduce time to the minimum (approx. 10-20%) to save resources for crucial areas. 3. Scaling Your Studio

The garage stage is where you build your reputation and first audience. Here's how to navigate it:

During development, allocating your time correctly across the three phases determines your game's final stats. Use these precise percentage targets for your sliders: Game Genre Phase 1 Sliders (Engine / Gameplay / Story) Phase 2 Sliders (Dialog / Level Design / AI) Phase 3 Sliders (World Design / Graphic / Sound) 0% / 100% / 0% 0% / 100% / 0% 0% / 100% / 0% Adventure 0% / 0% / 100% 100% / 0% / 0% 100% / 0% / 0% RPG 0% / 0% / 100% 50% / 50% / 0% 100% / 0% / 0% Simulation 0% / 100% / 0% 0% / 50% / 50% 0% / 100% / 0% Strategy 0% / 100% / 0% 0% / 50% / 50% 0% / 100% / 0% Garage Survival Strategy

Developing for two platforms simultaneously reduces market risk but increases development costs. Always match your genre to the platform's dominant audience.

Airplane, City, Evolution, Farming, Government, Hospital, Life, Military, Prison, Space, Transport

Best on PC or Consoles; focuses heavily on Graphics and Engine.

Game Dev Tycoon Guide 1.7.6 ((new)) »

: If you release a perfect 10/10 game too early, your next "target score" will be extremely high, making it nearly impossible to avoid a string of 6s and 7s.

The mechanics of the game remain unchanged. Here are some of the highest-scoring combos you can use:

Research Save Game , Linear Story , and 2D Graphics V2 . Build an engine with these three components immediately. Stage 2: Office 2 & Building a Team (Years 5–13) Once you hit 1M+ in cash, move to the first real office.

Reduce time to the minimum (approx. 10-20%) to save resources for crucial areas. 3. Scaling Your Studio

The garage stage is where you build your reputation and first audience. Here's how to navigate it:

During development, allocating your time correctly across the three phases determines your game's final stats. Use these precise percentage targets for your sliders: Game Genre Phase 1 Sliders (Engine / Gameplay / Story) Phase 2 Sliders (Dialog / Level Design / AI) Phase 3 Sliders (World Design / Graphic / Sound) 0% / 100% / 0% 0% / 100% / 0% 0% / 100% / 0% Adventure 0% / 0% / 100% 100% / 0% / 0% 100% / 0% / 0% RPG 0% / 0% / 100% 50% / 50% / 0% 100% / 0% / 0% Simulation 0% / 100% / 0% 0% / 50% / 50% 0% / 100% / 0% Strategy 0% / 100% / 0% 0% / 50% / 50% 0% / 100% / 0% Garage Survival Strategy

Developing for two platforms simultaneously reduces market risk but increases development costs. Always match your genre to the platform's dominant audience.

Airplane, City, Evolution, Farming, Government, Hospital, Life, Military, Prison, Space, Transport

Best on PC or Consoles; focuses heavily on Graphics and Engine.